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Katsura Hashino, the director of Persona 5, simply posted a message for followers in NA and EU.

The complete message was posted on the PlayStation blog. He says he has handed off the event to his successors as he works on Venture RE: Fantasy for Atlus. Hashino’s work life and influences have been coated properly by Toco Toco TV.

Right here’s the complete message:

As a developer, I’m very completely happy to listen to that Persona 5 is being performed by so many individuals abroad. To be sincere, it’s actually arduous to gauge its reputation within the West when our staff’s in Japan; we’re not in a position to see everybody’s feedback and discussions. It’d be nice to work together with the followers overseas, however sadly, I’m caught within the growth room slurping immediate ramen (snigger). Persona 5 is a really “Japanese” story with some political elements to it, so I couldn’t think about how Western gamers would react to it. I did know, nevertheless, that Persona 5 was extremely anticipated by players abroad even again after we had been creating the sport, so I used to be curious to see how its story can be obtained.

I’m going off on a tangent right here, however I believe that conventional Japanese superhero tales are usually about preventing off invaders from exterior their society, whereas Western ones deal with preventing in opposition to villains and misfits that come from inside it. There’s a way of society being accountable for creating this evil, and such a setting lets the viewers’s creativeness run wild, like “it could’ve been me.” For example, doesn’t the Joker from Batman make some legitimate factors that resonate with you?

Persona 5 can be a superhero story during which you battle villains which might be born from inside society, so I believed that it could be obtained in a different way than the earlier entries. In fact, it might’ve missed the mark fully and been criticized for it, so my anticipation and anxiousness had been cut up half and half. For the reason that recreation simply launched within the West, I’d prefer to look again on it at a later time, as soon as I obtain suggestions from the Western viewers—how their gameplay experiences had been, what sort of issues they felt, and so forth. I hope that the story of Persona 5 will depart an enduring impression on everybody who performs it. It doesn’t matter what sort of undertaking I tackle going ahead, I like creating RPGs which might be each shifting and relatable no matter cultural variations—the truth is, I’m most focused on strengthening these elements proper now.

Final 12 months, with the milestone of the Persona collection’ 20th anniversary, I handed off the collection growth to my successors and introduced the beginning of my new RPG undertaking that takes place in a fantasy world. Be it a recreation set in modern-day, just like the Persona and Shin Megami Tensei collection, or a recreation set in a brand new fantasy world, I purpose to create video games that present a useful expertise of reflecting on oneself by way of a journey, whereas roleplaying as characters that gamers can deeply relate to.

These efforts are solely made potential due to the constructive reception we obtain from followers—not simply in Japan, however worldwide—of the Persona collection and Atlus RPGs typically. I recognize all of your help for the most recent entry within the Persona collection, and I hope that everybody will get pleasure from the brand new Atlus RPGs to come back.

Persona 5 is on the market on PlayStation four and PlayStation three. You’ll be able to learn my evaluation of it here.

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